"If anything, it's like you've trodden on a horn in an abyssal void - it's despairing." It's like a ghostly bell ring of sorts, and this little detail impresses me because it matches the game's mournful ambience. Select something from a menu and it'll ring out with this loud "dhhnng" sound. I know I keep bringing this game up whenever I get the chance, but the original Dark Souls has strong menu noises. NieR Replicant has excellent noises for its start menu and inventory management, both of which aided that sense of being transported to another world of monsters and emotion. You can get more articles like it, alongside an ad-free version of the site, by becoming a supporter today.īut one thing I haven't stopped thinking about is the menu sounds. This article was originally exclusively available to RPS supporters, but we've brought it back From The Archive for all to read. ![]() It was brilliance nestled in multiple layers of gift wrap, and I was happy to call it a day once I'd seen the final (x5) credits. The payoff of the fifth and final ending was worth the effort, but good lord was it a test of resolve. ![]() After I lived and breathed NieR Replicant for review, I looked back on my play time with a mixture of fondness and pain.
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